I've recently decided to continue my work as a portfolio. So no particular game will be supported. I know there will always be critics out there. Some know what their talking about, others don't. At any rate, creating maps, models, and fresh ideas has been, and will always be my passion. I've found that hanging around public gaming forums, which involve people that do not have a level design background generally, has a negative effect on my demeanor. So I will be less social and more involved in level design circles. It's my journey and only I can make it.
Some of my work has been years in the making. I'm constantly critiquing my style, which is why I haven't much content available.
I have 4 projects lined up. Finishing in the following order:
Cargo Ship (Urban Terror/True Combat: Elite + Close Quarters Battle)
OldTowne (Urban Terror/True Combat: Elite + Close Quarters Battle)
Lumberyard (Urban Terror/True Combat: Elite + Close Quarters Battle)
Compound (Urban Terror/True Combat: Elite + Close Quarters Battle)
I figured the more exposure I have, the more "Constructive Feedback" I will obtain.
Cargo Ship is a remake of CoD4's Wetwork map. The only map I'm mimicking. All others are of my own original design.
The rate at which I work is entirely up to my "Real Life" schedule. I will not attempt to make any false promises in regards to a time frame. I can say that eventually these maps will be released.
To all my friends who have followed my work throughout the years, I can genuinely say that I appreciate your dedication and positive feedback. Thank you for being my good friends.
At the same time I want to apologize if I have offended any of you through my words or deeds.
Stealth isn't going anywhere. Keep a close eye for updates on my blog.