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Xcopy by Stealth
| Date added: | 10/05/2008 |
| Date modified: | 10/05/2008 |
| Filesize: | 2.36 kB |
| Downloads: | 423 |
Very handy batch file to have if your a mapper. This uses the standard dos xcopy or move commands if your a Windows user.
It extracts files from regular folders like files are extracted from zip or rar archives. Perfect for moving multiple files from multiple folders.
Hope this comes in handy.
RTCW BSP Decompiler
| Date added: | 04/10/2010 |
| Date modified: | 04/10/2010 |
| Filesize: | 307.37 kB |
| Downloads: | 411 |
Pk3creator V02
| Date added: | 04/07/2011 |
| Date modified: | 04/07/2011 |
| Filesize: | 5.26 MB |
| Downloads: | 591 |
PK3 Creator 0.2 is ready for download!
Automatic Texture & Model import added!
Changes from v0.11:
- Added Automatic Texture & Model importing.
- Visual updates, texture/shader/model etc lists now show icons and column headers.
- Texture/shaders/models etc lists now show if a file is Standard (exists in pakx.pk3) or not.
- Fixed a few minor bugs
What is PK3 Creator?
PK3 Creator is a small application that can help you create your PK3 map file.
It uses a simple user interface that allows you to quickly locate and select all the
required files. The user interface makes it nearly impossible to forget files!
You don't even need to remember in which directory certain files should
be located; PK3 Creator handles everything for you. You simply press the button of
the required file, and you are brought immediately to the correct directory where your
file will be waiting for you.
In addition, PK3 Creator can automatically find and add up to 95% of all required files,
if they are available, after selecting the BSP file. It automatically finds the following files
based simply on the name of the BSP file:
• the Lightmap Directory,
• the Tracemap tga file,
• the Script file,
• the Objective Data (objdata) file,
• the Arena file,
• the Sounds file,
• the SPS file,
• the Loading Image,
• the Commandmap Image,
• the Locations (_loc.dat) file.
It also reads the BSP file itself and finds every Texture, Shader and Model you may have used.
In conclusion: if you have organized all the above files properly in your W:ET mapping installation,
all you need to do is select your BSP file and choose "Export To PK3" and you're done!
Screenshots:
Main interface:

Textures list:

Arena File Generator (showing Live Preview, which shows changes in real-time):

Objective Data File Generator (showing Live Preview, which shows changes in real-time):

Options screen:

Please read the Readme.rtf file (installer will automatically show it after installation).
PakScape v0.11 (Latest Version)
| Date added: | 04/10/2010 |
| Date modified: | 04/10/2010 |
| Filesize: | 105.69 kB |
| Downloads: | 385 |
Readme File:
**************************************************
*** PakScape v0.11 ***
*** ***
*** Author: Peter 'Riv' Engström ***
*** E-mail: riviera@earthling.net ***
*** Copyright (C) 1999-2000 by Peter Engström. ***
*** All rights reserved. ***
**************************************************
PakScape is a PAK/PK3/VOL explorer/creator. Since PK3 files are really
ZIP files it can also be used as a ZIP explorer/creator.
The PAK file formats supported are the formats used by games based on
the Quake and Quake2 engines, including (but not limited to) Quake,
Quake2, Half-Life, Soldier of Fortune and Daikatana.
The VOL file format supported is the format used by the Starsiege and
Starsiege Tribes games- and only the uncompressed kind.
Features
--------
* Multiple Document Interface
* Explorer-like UI
* Drag & drop (including to and from Explorer)
* Import/export files and directories
MapProp 2.0
| Date added: | 10/08/2008 |
| Date modified: | 04/06/2010 |
| Filesize: | 193.23 kB |
| Downloads: | 445 |
MapProp is a Shell Extension for the windows File Explorer. When installed, the Properties... dialog you get for .map files will have a new tab labeled "Preview". On it, you can see a top down view of the map without having to compile it or load it in a level viewer. Tesselating and rendering still takes a while, but overall it is probably a time saver. To look comprehensible, any map element that has "common" anywhere in the texturename, is hidden.
Version 2.0 now also features Thumbnail / Webcontent-preview support, quake3 icons for .map files, and experimental Doom3 support.
BSPC-GUI for Windows
| Date added: | 04/10/2010 |
| Date modified: | 04/10/2010 |
| Filesize: | 1.59 MB |
| Downloads: | 741 |
BSPC-GUI for Windows 95/NT
Version 0.05 Release Notes
BSPC-GUI version 0.05 Dan Stephens 1999
Download latest version from : http://tools.q3center.com or
http://sanios.ion.tm
Description : This programme gives you a front-end for Mr. Elusives BSPC v1.07